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On December - 27 - 2020 0

Dexterity bonuses are critical, and Darkvision is fantastic for sneaking around in the dark. Instead, this section will cover feats which I think work especially well for the class or which might be tempting but poor choices. One Attack: Dagger 1d4+5 with +9d6 Sneak Attack (DPR 24.5), Two-Weapon Fighting: Dagger 1d4+5 and Dagger 1d4 with +9d6 Sneak Attack (DPR 34.0). Use Discord? Use it early, use it often. Short of Pack Tactics, most enemies don't have easy ways to gain Advantage against players, so this won't matter frequently, but the few times it comes up you'll be glad to have it. You can change your choice of gambit whenever you gain a level in this class. Starting at 9th level, you are acutely aware of how to quit when you’re ahead, vanishing in a flash when the odds begin to turn against you. To see what I still need to complete to catch up with Tasha's, see my To-Do List. Rogue A Knife in the Dark – The Rogue’s Handbook By clutchbone I Fought the Law and Won: The Rogue Guide By Gladius Legis Person_Man’s 5E Rogue Guide By Person_Man Starstuff's Thief Guide By Starstuff A thousand lies and a good disguise By Cuddlebot5000 Dealing Death: Handbook of the True Assassin By Gladius Legis [Repost] Sorcerer One Attack: Dagger 1d4+5 with +6d6 Sneak Attack (DPR 17.9), Two-Weapon Fighting: Dagger 1d4+5 and Dagger 1d4 with +6d6 Sneak Attack (DPR 24.9). Once you use this feature, you cannot use it again until you complete a long rest. These are the Rogue's typical roles, and this build can cover all the bases reasonably well at the same time. Under the rules for backgrounds, you can replace a redundant proficiency with one of the same type, but what other set of tools do you want? It's usually a bad idea, but it is absolutely possible. Here’s a collection of magic items for rogues that I wound up not being able to use for another project, so you get them gratis. Attack with your short sword, then use Cunning Action to Disengage and move away safely. Also starting at the 3rd level, you can find wild cards in your deck. At 15th level, you can make personal touches to the deck, so to speak. One Attack: Dagger 1d4+3 with +1d6 Sneak Attack (DPR 5.6), Two-Weapon Fighting: Dagger 1d4+3 and Dagger 1d4 with +1d6 Sneak Attack (DPR 8.1). Yuan-Ti PurebloodVGTM: Nothing useful for the Rogue. TEMPORARY NOTE: RPGBOT is undergoing a massive update for DnD 5e content to accomodate rules changes and new content introduced by Tasha's Cauldron of Everything. You then teleport yourself to an unoccupied space that you can see within 120 feet of your original location. Rogue: Wild Card Some rogues favor honing their skill and precision, others perfect a silver tongue, but you—well, you’ve always gotten a kick out of leaving things up to chance. Importance of Rogue 5E: One of the standard character classes which are playable within D&D (with latest editions Dungeons & Dragons) role-playing game is known as Thief or Rogue. I maintain this site as a hobby, and I got access to the book on the same day as everyone else and I am rushing to catch up as quickly as I can. 1. BugbearERLW: See above under the general Races section. Each creature within 10 feet of you must make a Dexterity saving throw (DC 8 + your proficiency bonus + your Charisma modifier), taking 4d10 force damage on a failed save or half as much on a successful one. Pick skills which fit the theme and style of your campaign and your character well. I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assume that your game will allow 3rd-party content or homebrew. HobgoblinVGTM: The ability score increases don't help much, but Saving Face is great on a class which frequently needs to depend on a single attack per round. Racial feats are discussed in the Races section, above. After reading this handbook, I encourage you to read my Rogue Subclasses Breakdown and my Rogue Spells Breakdown. Click here to edit contents of this page. BugbearVGTM: The Strength increase is totally wasted on a rogue, but reach is hard for rogues to get, you get Stealth proficiency for free, and Surprise Attack stacks with Sneak Attack so you can deal 3d6+weapon damage at first level and one-shot many enemies. In the meantime please follow the survey link below to let us know what you think about the fighter, rogue, and wizard. If you don't need the extra proficiencies, that might be a fine trade. BugbearEGtW: See above under the general Races section. When a wild card is drawn, choose a number that is different than the card drawn and use it values for the attack. Your choice. Gith: Nothing useful for the Rogue. At first level you already have most of what makes you a decent rogue. Cunning Action: This is a fantastic option for bringing your Sneak Attack into play. Kobold Illusionist is a situational card that has the potential to be very powerful. The Spellbook cards are an invaluable resource for both players and Dungeon Masters. GoblinGGTR: See above under the general Races section. Also note that it's per turn, not per round, so you can potentially use your reaction to Sneak Attack a second time in a round. Wildemount uses the updated Orc racial traits rather than the original traits published in Volo's Guide to Monsters. HalflingEGtW: Wildemount halflings share the core traits of core halflings, but Wildemount adds a new halflings subrace. FirbolgsEGtW: See above under the general Races section. No? Rogues are the quintessential Face, Scout and Striker. Something does not work as expected? If you can't think of a second set of tools, look for other background options. Inquisitives will want a bit more to power Unerring Eye. The Intelligence increase looks tempting for an Arcane Trickster, but that is not nearly enough. All classes can also use neutral minions. 1 Spells 1.1 Uncollectible 2 Minions 2.1 Uncollectible 3 Weapons 3.1 Uncollectible See Spell. Not every setting allows every race, and while most races presented in the core rules and in content for the Forgotten Realms can be used in other settings, races specific to settings like Ravnica aren't typically allowed in other settings. Nothing that a typical Rogue does uses Strength. Or a feat. WarforgedERLW: The flexible ability increase can give you the crucial Dexterity increase, but the bonus to AC isn't as important to the Rogue because it's so easy for the Rogue to remove themselves from situations where they would take damage, and you can rely on Uncanny Dodge to mitigate any damage you do suffer. You regain expended power for your Wild Card’s Gambit feature: You gain resistance to all damage, and are immune to the grappled, paralyzed, stunned, and restrained conditions. Hiding after each attack using Cunning Action is reliable and effective, though it can be very static and repetitive. If you are proficient in multiple types of gaming sets, you must choose which gambit to use when you gain this feature. Evasion further improves your Dexterity saves. It is the 5etools platform of choice for integrations. OrcEGtW: See above, under "Races of Eberron". View wiki source for this page without editing. Uncanny Dodge: If you only draw a handful of attacks this can prevent a huge amount of damage. One Attack: Dagger 1d4+4 with +2d6 Sneak Attack (DPR 8.4), Two-Weapon Fighting: Dagger 1d4+4 and Dagger 1d4 with +2d6 Sneak Attack (DPR 11.8). Orange: OK options, or useful options that only apply in rare circumstances 3. If you hit and kill your target, consider using Cunning Action to Dash and put some extra distance between you and anything dangerous. Lightfoot Halfling. If Criminal doesn't work for you, consider Noble. Red: Bad, useless options, or options which are extremely situational. GoliathEEPC: Goliaths are Strength-based melee monsters, which really don't work for the Rogue. We will use the ability scores below. Melee Rogues frequently go for two-weapon fighting because it provides a second chance to score Sneak Attack, and hit-and-run tactics are great way to get into melee to attack before retreating behind your party. Gnome: Intelligence and Darkvision work for an Arcane Trickster, but other Rogues won't get as much benefit from Intelligence. View and manage file attachments for this page. While the additional attack itself does a miniscule amount of additional damage, the additional opportunity to deal Sneak Attack damage is a massive mathematical advantage that only grows as you gain levels. Size doesn't matter sinc Rogues don't use heavy weapons. As a bonus action on your turn, you can take on an incorporeal form, during which you gain the following benefits: This incorporeal state lasts for one minute, or until you are incapacitated. Blue: Fantastic options, often essential to the function of your character. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Dragonmarked HalflingERLW: Dragonmark traits replace your subrace. Rogues of the Wild Card variety thrive on the high stakes and random thrill of the game table. Fast Hands is easy to overlook, but the "Use an Item" action covers a lot of great options. Stroke of Luck doesn't apply to saving throws, so there's little reason to sit on it. Oh, and the ability increases are fantastic. More Sneak Attack damage is always welcome, but it doesn't change our tactics in any way. I'll present some suggested options, but I encourage you to customize your build to suit your tastes. Dragonmarked HumanERLW: Dragonmark traits replace ALL of your racial traits. Hit Points. Expertise will make you better at these tasks. Dex: Rogues run on Dexterity. AarakocraEEPC: Fantastic for an archer Rogue. HumanMOoT: See above under the general Races section. Please check "Last Updated" date below the title of each page. Change the name (also URL address, possibly the category) of the page. Rogues get one more ability score improvement than most classes, and you only need to bring on ability score (Dexterity) to 20 to be successful, so there is a lot of room for you to pick up feats if you're willing to deviate from the Basic Rules and the SRD. The Lightfoot Halfling Thief is, in my opinion, the most iconic example of the Rogue. TritonMOoT: See above under the general Races section. Because the expanded spell options are such an important part of the dragonmarks, if you're not playing a spellcaster you're giving up a huge part of your racial traits, which makes it exceptionally difficult to justify playing a dragonmark character who can't cast spells. Great for any build except the Arcane Trickster. Tiefling: Darkvision and the free spells offer some interesting options, especially with the numerous Tiefling subraces. Watch headings for an "edit" link when available. This is a "Staple Build". Oct 10, 2016 - Explore Zachary Bair's board "Rogue Archetypes" on Pinterest. Ball Bearings, Caltrops, Holy Water, and some magic items are all activated using the Use An Item action normally. See above for information on core halflings traits. GoblinVGTM: The ability scores are fantastic, but Nimble Escape is totally redundant with Cunning Action. Saves: Dexterity saves will protect you from things like fireballs, and Intelligence saves also exist I suppose. Feb 9, 2016 - This Pin was discovered by Daniel Flores. If you want to discuss contents of this page - this is the easiest way to do it.

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