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14 min ago | 12.85 KB, C | Jan 21st, 2020. 13 min ago Go To Script IDLE HEROES SIMULATOR (BEBO) Category : scripts. 135 Views May 23 2020. 42 min ago API tools faq. Repro by asimo3089, --- Now handles joints semi-acceptably. TWEET. 44 min ago 52 min ago Pastebin is a website where you can store text online for a set period of time. Cannot retrieve contributors at this time. Please include what you were doing when this page came up and the Cloudflare Ray ID found at the bottom of this page. SHARE. | 1.11 KB, C | Pastebin is a website where you can store text online for a set period of time. Python | | 13.49 KB, JSON | Add comment. This new script for Soul War comes with a GUI and many different useful auto farming, auto-upgrade, and auto skill features. It's fully undetected and pretty fast. 40 min ago 42 min ago loadstring(game:HttpGet('https://raw.githubusercontent.com/1201for/V.G-Hub/main/V.Ghub'))(), Python | ABOUT IMODEX. 43 min ago | 1.11 KB, C | Age of Heroes Script Pastebin GAME INFO : Script Paastebin for Age of Heroes Roblox As you already understood this script for the game Cube Combination. -- @param [JointType] The type of joint. Your IP: Pastebin.com is the number one paste tool since 2002. Visit millions of free experiences on your smartphone, tablet, computer, Xbox One, Oculus Rift, and more. !. 40 min ago 40 min ago | 12.85 KB, C | It will, however, store relatives values and so when tools are reparented, it'll fix them. | 0.85 KB, JSON | Used to determine if character should rotate, userInputService.TouchStarted:connect(function(touch, processed), userInputService.TouchEnded:connect(function(touch, processed), game.ReplicatedStorage.ROBLOX_PistolEquipEvent:FireServer(), -- Bind event for when mouse is clicked to fire server's fire event, game.ReplicatedStorage.ROBLOX_PistolFireEvent:FireServer(mouse.Hit.p), -- Bind reload event to mobile button and r key, contextActionService:BindActionToInputTypes("Reload", function(), game.ReplicatedStorage.ROBLOX_PistolReloadEvent:FireServer(), -- If game uses filtering enabled then need to update server while tool is, game.ReplicatedStorage.ROBLOX_PistolUpdateEvent:FireServer(neck.C0, shoulder.C0), if connection then connection:disconnect() end, contextActionService:UnbindAction("Reload"), game.ReplicatedStorage.ROBLOX_PistolUnequipEvent:FireServer(), table.insert(cors,sandbox(Script5,function(). Click to reveal actually its TP/Attack/pause for .2sec then TP/Attack/pause The reason sometimes its not attacking is because of stamina, still trying to figure out the inf stamina . By continuing to use Pastebin, you agree to our use of cookies as described in the. Any resemblance to real persons, living or dead is purely coincidental. Exp orb auto farm: Gives you Exp by abusing experience orbs, definitely the fastest way to level up by far. Vehicle Simulator GUI | INFINITE NITRO & MORE! -- Modifies an Instance by using a table. Just return out of function if so to make sure, -- Make sure character isn't swiming. 52 min ago Uses Stravant's ScreenSpace Module script, local test = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1), local nearPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y, 1)), nearPos = game.Workspace.CurrentCamera.CoordinateFrame.p - nearPos, local farPos = screenSpace.ScreenToWorld(touch.Position.X, touch.Position.Y,50), farPos = game.Workspace.CurrentCamera.CoordinateFrame:vectorToWorldSpace(farPos) * -1, local part, pos = game.Workspace:FindPartOnRay(ray, player.Character), -- if a position was found on the ray then update the character's rotation, shoulder = torso:FindFirstChild("Right Shoulder"), -- Remember old mouse icon and update current, -- Bind TouchMoved event if on mobile. -- @param Parts The Parts to weld. 51 min ago No description, website, or topics provided. Otherwise connect to renderstepped, connection = userInputService.TouchMoved:connect(mobileFrame), -- Bind TouchStarted and TouchEnded. | 1.55 KB, Lua | Anime Tappers GUI Script | AUTO TAP, AUTO REBIRTH, AUTO OPEN EGG & MORE! BLOX FRUITS (EGO) 14 February 2023; BLOX FRUITS (CFRAME) 14 February 2023; PET SIMULATOR X (CLOUD) 13 February 2023; if player.Character.Humanoid:GetState() ~= Enum.HumanoidStateType.Swimming then, local toMouse = (mousePosition - head.Position).unit, local angle = math.acos(toMouse:Dot(Vector3.new(0,1,0))), -- Limit how much the head can tilt down. loadstring(game:HttpGet(('http://maxxatv3rm.dx.am/heroesonline.lua'),true))(), Python | Age of Heroes Script - Pastebin Link (latest Update: August, 2021) | brianminatti1 | Linkvertise. This is work in progress and subject to change. - Will work as long as it starts out with the part anchored, - Stores the relative CFrame as a CFrame value, - Takes careful measure to reduce lag by not having a joint set off or affected by the parts offset from origin, - Utilizes a recursive algorith to find all parts in the model. Ignore:Age of Heroes,age,of,heroes,age of heroes script,age of heroes hack,age of heroes code,roblox age of heroes,age of heroes roblox,roblox age of heroes code,roblox age of heroes script,roblox age of heroes hack,age of heroes script hack, age of heroes roblox script,age of heroes roblox script hack Some assembly required. Too far and the head looks unnatural, neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.pi - neckAngle,math.pi,0), local arm = player.Character:FindFirstChild("Right Arm"), local fromArmPos = torso.Position + torso.CFrame:vectorToWorldSpace(Vector3.new(, torso.Size.X/2 + arm.Size.X/2, torso.Size.Y/2 - arm.Size.Z/2, 0)), local toMouseArm = ((mousePosition - fromArmPos) * Vector3.new(1,0,1)).unit, local look = (torso.CFrame.lookVector * Vector3.new(1,0,1)).unit, local lateralAngle = math.acos(toMouseArm:Dot(look)), if tostring(lateralAngle) == "-1.#IND" then, -- Handle case where character is sitting down, if player.Character.Humanoid:GetState() == Enum.HumanoidStateType.Seated then, local cross = torso.CFrame.lookVector:Cross(toMouseArm), shoulder.C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/2 + lateralAngle,0), -- If not sitting then aim torso laterally towards mouse, torso.CFrame = CFrame.new(torso.Position, torso.Position + (Vector3.new(, mousePosition.X, torso.Position.Y, mousePosition.Z)-torso.Position).unit), -- Function to bind to render stepped if player is on PC, -- Function to bind to touch moved if player is on mobile, local function mobileFrame(touch, processed), -- Check to see if the touch was on a UI element. | 0.29 KB, C | 52 min ago 53 min ago -- Parts should be ANCHORED before use. Pastebin is a website where you can store text online for a set period of time. | 0.43 KB, We use cookies for various purposes including analytics. The game is in open alpha testing and subject to change, expect server shutdowns. 51 min ago point.BrickColor = BrickColor.new("Toothpaste"), hookBP.maxForce = Vector3.new(30000,30000,30000), coroutine.resume(coroutine.create(function(), local lv = CFrame.new(front.Position,mouse.Hit.p), p.CFrame = CFrame.new(front.Position+(lv.lookVector*1000)), dist = (object.Position-front.Position).magnitude, BP.position = front.Position+lv.lookVector*dist, BG.maxTorque = Vector3.new(math.huge,math.huge,math.huge), repeat wait() until(object.CFrame == CFrame.new(object.CFrame.p)), if tool.Parent:findFirstChild("Torso") then, if dist ~= (object.Size.x+object.Size.y+object.Size.z)+5 then, dist = (object.Size.x+object.Size.y+object.Size.z)+5, color.BrickColor = BrickColor.new("Toothpaste"), if v.className == "BodyPosition" or v.className == "BodyGyro" then, Cube.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,2,0), Decal.Texture = "http://www.roblox.com/asset/?id=2662260", human.Changed:connect(function() if (human.Health==0) then mousedown = false BP:remove() point:remove() tool:remove() end end), mouse.Button1Down:connect(function() onButton1Down(mouse) end), mouse.Button1Up:connect(function() mousedown = false end), mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end), Part9.BrickColor = BrickColor.new("Cyan"), Part9.Rotation = Vector3.new(0, -89.5899963, 0), Part9.Size = Vector3.new(1.20000005, 0.649999976, 2), Part9.CFrame = CFrame.new(-54.8191681, 0.773548007, -0.0522949994, 0.00736002205, 4.68389771e-11, -0.999974668, 4.72937245e-11, 1, 1.41590961e-10, 0.999974668, 5.09317033e-11, 0.00736002252), Part9.Color = Color3.new(0.0156863, 0.686275, 0.92549), Part9.Position = Vector3.new(-54.8191681, 0.773548007, -0.0522949994), Part9.Orientation = Vector3.new(0, -89.5799942, 0), table.insert(cors,sandbox(Script10,function(), Part11.BrickColor = BrickColor.new("Cyan"), Part11.Rotation = Vector3.new(-89.3799973, -55.7399979, -89.25), Part11.Size = Vector3.new(0.280000001, 0.25999999, 0.200000003), Part11.CFrame = CFrame.new(-54.9808807, 0.99843204, 0.799362957, 0.00736002205, 0.562958956, -0.826454222, 4.72937245e-11, 0.826475084, 0.56297338, 0.999974668, -0.00414349511, 0.00608287565), Part11.Color = Color3.new(0.0156863, 0.686275, 0.92549), Part11.Position = Vector3.new(-54.9808807, 0.99843204, 0.799362957), Part11.Orientation = Vector3.new(-34.2599983, -89.5799942, 0), table.insert(cors,sandbox(Script12,function(), Part13.BrickColor = BrickColor.new("Cyan"), Part13.Rotation = Vector3.new(95.1500015, -53.8199997, 98.0799942), Part13.Size = Vector3.new(0.280000001, 0.25999999, 0.200000003), Part13.CFrame = CFrame.new(-54.5909271, 0.978429973, 0.799362957, -0.0830051303, -0.584483683, -0.807150841, 0.0241250042, 0.808528602, -0.58796227, 0.996258855, -0.0682764053, -0.0530113392), Part13.Color = Color3.new(0.0156863, 0.686275, 0.92549), Part13.Position = Vector3.new(-54.5909271, 0.978429973, 0.799362957), Part13.Orientation = Vector3.new(36.0099983, -93.7599945, 1.70999992), table.insert(cors,sandbox(Script14,function(), v.Parent = game:GetService("Players").LocalPlayer.Backpack, Python | Search. | 0.43 KB, We use cookies for various purposes including analytics. Created By: Lazy Hub New script for Project Slayers OP! 119.82.227.201 Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue"), local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType). When identity discs (dog tags) are taken off the bodies of deceased soldiers, both discs are taken. Void where prohibited. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. | 0.29 KB, C | WeldTogether(MainPart, Part, JointType, MainPart), local Tool = GetNearestParent(script, "Tool"), local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1], WeldParts(Parts, PrimaryPart, "Weld", false), if Tool and script.ClassName == "Script" then, script.Parent.AncestryChanged:connect(function(), table.insert(cors,sandbox(LocalScript6,function(), local orginalC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0), arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}, head = Tool.Parent:FindFirstChild("Head"), torso = Tool.Parent:FindFirstChild("Torso"), neck = Tool.Parent:FindFirstChild("Torso").Neck, local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}, weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)), weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0), local dist = (head.Position-Direction).magnitude, neck.C0=orginalC0*CFrame.fromEulerAnglesXYZ(answer,0,0), if Tool.AnimateValue.Value == "Shoot" then, weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.05, math.rad(-90)), weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.1, math.rad(-90)), weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-95), math.rad(-15), 0), weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.3, math.rad(-90)), weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-110), math.rad(-15), 0), weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.35, math.rad(-90)), weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-115), math.rad(-15), 0), weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.4, math.rad(-90)), weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-120), math.rad(-15), 0), if Tool.AnimateValue.Value == "Reload" then, weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-100), math.rad(-15), 0), weld2.C1 = CFrame.new(-1, 0.8, 0.5-1.5) * CFrame.fromEulerAnglesXYZ(math.rad(-105), math.rad(-15), 0), weld1.C1 = CFrame.new(-0.5+1.5, 0.8, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.45, math.rad(-90)), weld1.C1 = CFrame.new(-0.5+1.5, 0.9, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.5, math.rad(-90)), weld1.C1 = CFrame.new(-0.5+1.5, 1, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.55, math.rad(-90)), weld1.C1 = CFrame.new(-0.5+1.5, 1.1, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.57, math.rad(-90)), weld1.C1 = CFrame.new(-0.5+1.5, 1.2, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.6, math.rad(-90)), weld1.C1 = CFrame.new(-0.5+1.5, 1.3, .9)* CFrame.fromEulerAnglesXYZ(math.rad(290), 0.6, math.rad(-90)), Tool.AnimateValue.Changed:connect(Animate), table.insert(cors,sandbox(Script7,function(), if (part1==nil or part2==nil or parent==nil) then break end, if (part1.Parent==nil or part2.Parent==nil) then break end, local lv = CFrame.new(part1.Position,part2.Position), local dist = (part1.Position-part2.Position).magnitude, line.Reflectance = color.Value.Reflectance, line.CFrame = CFrame.new(part1.Position+lv.lookVector*dist/2), line.CFrame = CFrame.new(line.Position,part2.Position), table.insert(cors,sandbox(LocalScript8,function(), BP.maxForce = Vector3.new(math.huge*math.huge,math.huge*math.huge,math.huge*math.huge) --pwns everyone elses bodyposition. a guest . mas = Instance.new("Model",game:GetService("Lighting")), CylinderMesh2 = Instance.new("CylinderMesh"), LocalScript4 = Instance.new("LocalScript"), LocalScript6 = Instance.new("LocalScript"), LocalScript8 = Instance.new("LocalScript"), Part1.BrickColor = BrickColor.new("Cyan"), Part1.Rotation = Vector3.new(0, 15.4200001, 0), Part1.FormFactor = Enum.FormFactor.Custom, Part1.Size = Vector3.new(1, 0.400000036, 0.300000012), Part1.CFrame = CFrame.new(-55.2695465, 0.696546972, 0.383156985, 0.96399641, -4.98074878e-05, 0.265921414, 4.79998416e-05, 1, 1.32960558e-05, -0.265921414, -5.30653779e-08, 0.96399641), Part1.BottomSurface = Enum.SurfaceType.Smooth, Part1.TopSurface = Enum.SurfaceType.Smooth, Part1.Color = Color3.new(0.0156863, 0.686275, 0.92549), Part1.Position = Vector3.new(-55.2695465, 0.696546972, 0.383156985), Part1.Orientation = Vector3.new(0, 15.4200001, 0), CylinderMesh2.Scale = Vector3.new(0.100000001, 0.100000001, 0.100000001), Part3.BrickColor = BrickColor.new("Cyan"), Part3.Rotation = Vector3.new(90.9799957, 0.25999999, -91.409996), Part3.FormFactor = Enum.FormFactor.Custom, Part3.Size = Vector3.new(0.200000003, 0.25, 0.310000032), Part3.CFrame = CFrame.new(-54.7998123, 0.774299085, -0.757350147, -0.0245519895, 0.99968797, 0.00460194098, 0.0169109926, 0.00501798885, -0.999844491, -0.999555528, -0.0244703442, -0.0170289185), Part3.BottomSurface = Enum.SurfaceType.Smooth, Part3.TopSurface = Enum.SurfaceType.Smooth, Part3.Color = Color3.new(0.0156863, 0.686275, 0.92549), Part3.Position = Vector3.new(-54.7998123, 0.774299085, -0.757350147), Part3.Orientation = Vector3.new(88.9899979, 164.87999, 73.4700012), table.insert(cors,sandbox(LocalScript4,function(), local render = game:GetService("RunService").RenderStepped, local contextActionService = game:GetService("ContextActionService"), local userInputService = game:GetService("UserInputService"), local screenSpace = require(Tool:WaitForChild("ScreenSpace")), local neck, shoulder, oldNeckC0, oldShoulderC0, -- Thourough check to see if a character is sitting, for _, part in pairs(t:GetConnectedParts(true)) do, if part:IsA("Seat") or part:IsA("VehicleSeat") then, -- Function to call on renderstepped.

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